

using UnityEngine;
public interface IText
{
    public void SetText(string text);
}
public interface IUiDisplayPanel 
{
    public void Open();
    public void Close();
}

public interface IUiNameIcon
{
    public string DisplayName { get; set; }
    public Sprite Icon { get; set; }

}

public interface IUiIconAmount
{
    public Sprite Icon { get; set; }
    public int Amount { get; set; }
}

public interface IUiNameDescription
{
    public string DisplayName { get; set; }
    public string Description { get; set; }
}